A Programmer’s View on Worldbuilding
I come from a very technical background - my brain is wired for math and logic. I've been programming for nearly twenty years now, and I tend to approach most problems in the same way I would when trying to design a system to solve a business need. What are the major actors/things? How do the actors/things need to interact to solve the problem? What traits do the actors/things need to be able to perform their specific tasks? Are there any special requirements for specific actors/things to consider? Obviously, that's a simplified list, but when you're looking at Object Oriented Programming, that's a good initial list to start getting down high level details. I use the same approach when I'm worldbuilding, though the questions look a little different depending on…